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« It's a Shape - It's a Mask - what the heck is it? | Main | Motion 5 - The Complete "Mastering" Series »

Building a Road in Motion

On this week’s MacBreak Studio, I show Steve Martin from Ripple Training how you can build a road in Motion and animate a car along it, using the power of shapes combined with a replicator and a few behaviors. The nice thing about this approach is that not only can you easily change the path of the road, the stripes on the road will conform to the new path automatically - as will the path of travel for the car. Watch it here.

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Reader Comments (3)

Thanks Mark, great tutorial as ever. One question, what would I do if I needed to animate the white lines of the road to move along the path similar to the car?

I am trying to recreate a bicycle chain moving. I have drawn the chain link. Used the replicator to repeat and used a custom chain shape/path for the replicator in geometry. Looks great. The chain links have been replicated on the chain custom path/shape. But I can't find anything to animate (including sequence replicator) the replicated chain links to move around the custom path/shape.

I'm sure there must be a way, and I'm missing it. It would be exactly same scenario as you being able to move the white lines along the road (ie move along the same path on which they are also being replicated) also ideally on a loop.


October 18, 2012 | Unregistered CommenterIan

Ian, look at the Belt Drive project in the Library, in Content - that does exactly what you want.

October 18, 2012 | Registered CommenterMark Spencer

Mark thanks so much. I've disassembled the drive belt, and a quick drag of the Rate Offset behavior and I'm just about there with a few tweaks. Thanks so much for answering and so quickly. I didn't know too much about the content folder. There's some really good stuff in there, and particularly helpful/inspirational if you dont mind reverse engineering.

All best

October 18, 2012 | Unregistered CommenterIan

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