If you are coming to NAB this year (April 14-19th in Las Vegas), you might want to consider attending Post|Production World, which offers a huge selection of training opportunities in both production and post.
I'll be teaching 6 sessions on Motion. Here's my overall schedule:
And here are the full session descriptions - if you do come, please say hello!
Sat 4/14 4-7pm Boot Camp: Getting Started with Motion
Motion 5 is a powerful, affordable motion graphics application that can be used on its own or in conjunction with Final Cut Pro X to create opening title sequences, animated lower thirds, backgrounds and other motion graphics and effects. In this session, you'll get an introduction to Motion's capabilities while creating an animated opening title sequence. You'll learn how key greenscreen footage, how to create beautiful animated text, how to use and modify content in Motion's Library and how to publish a project for use in Final Cut Pro X.
Sun 4/15 11:45-1:00 Working with Particle Systems in Motion
Motion's real-time design engine makes it incredibly fun and easy to create particle-based effects like smoke, fire, rain, snow, fog, sparks, explosions and much more. And with Motion 5's integration with Final Cut Pro X, you can easily add particle effects to your video projects. Come learn how to use and modify preset particle emitters and how to create your own from scratch. We'll even explore how particles can work in 3D space.
Sun 4/15 2-3:15pm The Magic of Replicators in Motion
Discover how to create animated patterns, video walls and beautiful transitions with Motion's incredible Replicator. You'll be amazed at the variety of motion graphics possibilities that open up when you combine the Replicator with behaviors. We'll go even deeper by looking at how replicators work in 3D space with cameras, lights, shadows and depth of field. And with Motion 5's integration with Final Cut Pro X, you can easily add Replicator-based titles, transitions, effects and generators to your video projects.
Mon 4/16 10am-1pm In Depth: Rigging and Publishing Titles, Transitions, Effects & Generators for FCP X with Motion 5
Did you know that the titles, transitions, effects and generators contained in FCP X's Browsers are actually Motion projects? And that you can modify those projects - or create your own from scratch? In this in-depth session you'll learn how to quickly and easily modify existing effects and how to create your own titles, transitions and effects in Motion. The focus of this session is on the new Rigging and Publishing features of Motion 5, and how to use Motion as an effects development tool for Final Cut Pro X. We'll cover the process of publishing parameters and projects to Final Cut Pro. We'll also explore Motion's power rigging feature, which lets you connect multiple parameters to a single control that can then be published to Final Cut Pro X.
Audience: Final Cut Pro X editors who want to incorporate customized titles, transitions, and effects into their projects. This session is designed for folks who have used earlier version of Motion or have used other motion graphics applications.
Tues 4/17 10am-1pm In Depth: Working with Cameras and 3D Space in Apple Motion
You can work in Motion for years without ever using its 3D tools. But once you discover them, a whole new world of design possibilities opens up! In this session, we'll cover the basics of how to work in 3D in Motion, including working with 2D and 3D groups, building sets in 3D space, finding your way around 3D space, and working with cameras, lights, depth of field, and shadows. Motion's powerful camera behaviors make it incredible easy to animate a camera to fly from scene to scene, landing precisely where you want it to.
Wed 4/18 10am-1pm In Depth: Working with Particle Systems, Replicators and Shapes in Motion
Come learn how to use and modify preset particle emitters, and how to create your own from scratch. Then discover how to create animated patterns, video walls, and beautiful transitions with Motion's incredible Replicator. You'll be amazed at the variety of motion graphics possibilities that open up when you combine the Replicator with behaviors. We'll go even deeper by looking at how replicators work in 3D space with cameras, lights, shadows and depth of field. Finally, Shapes are one of the versatile tools in Motion's motion graphics arsenal. Come learn how easy it is to incorporate shape layers into your title animations, lower thirds, and other projects. Paint Strokes are a special type of shape that you can use to animate paint effects, write-on effects, and much more. It’s like three classes in one!